Rule #1: Never use another wrestler in your roleplay unless you have their expressed permission.
You may wonder why this is such an important rule to be number one. The answer is, you have to keep other people happy if you want to stay around a federation for long. Relationships are the key to success, and if you stab some guy in the back somewhere along the line by using him in your roleplay, the favor will be returned when it hurts the most.
Rule #2: Grammar, people, grammar! Use perfect grammar.
Grammar is especially important when writing a roleplay. If you consistently misspell words, whoever is grading your roleplay will turn to skimming, and will give you a grade less than what the story deserves. It also comes in handy when organizing your roleplay.
Rule #3: Use big words, but not too big.
You want your roleplay to appear professional, so make it that way. If you use introverted instead of loner, people will think you have a better roleplay, and the quality goes up! However, don't use words like paradigm, because you don't want to use a word with 20 letters if a word with 6 get the same professional point across. It also cuts to the chase, because some people will have to look up paradigm to know what the hell it means.
Rule #4: Organize your Roleplay. It makes it easier on the eyes.
If the roleplay is of the correct length, organizing it into paragraphs is a must, because it will be best to organize it into main points. The reader will get lost halfway through the paragraph, and they will lose interest looking for their place over and over. Also, dialogue should be kept to itself. The roleplay won't look as long, because people don't speak in speeches, but trust me, it is for the best.
Rule #5: Distinguish between characters and parts of the story.
The last thing you want is for someone to think that your friend ordered you to beat up Axion Jackson, and then think he says "Okay, I'll do it," right after that. The reader has probably already read fifteen roleplays that day, and his eyes will be a bit blurry, so distinguish things. For example, if your character is on a train of thought, separate that from the rest of the roleplay by using italics tags. a simple < i > , without the spaces in between, will slant the text, as if it were a thought. Close the tag like so < / i > , and you are free to go. Wow, I hope this guy understands what I'm talking about. Yelling doesn't always have to be accompanied by fifteen damn exclamation points. I get pissed looking at these things (!!!!!!!!!!!!!!!) Instead, use a bold tag to get your point across. < b > opens the tag, and < / b > closes it. Remember, don't put spaces in. You get me, punk?! Usually, when changing scenes, ending a roleplay, or showing the time that certain parts happened, an underline really gets it done. Also, keep the underlined stuff in its own paragraph. < u > opens the tag, and < / u > closes it. No spaces. I finished this sentence at:
12:59 A.M.
Use different colors to separate people's dialogues. < font color = " COLORNAME " > will get you a colored text. This tag has a space in it though, between font and color. If you want blue, sub blue in for COLORNAME. Simple. Now, to close the tag, simply do < / font > . You do not need to add all the other mumbo jumbo, it just closes the font. This makes it easier on the eyes to read this:
Dylan: I love this new shirt.
Ryan: It makes you look like a mailman.
Finally, if you find that the regular Verdana, Times New Roman, or Courier font is too boring for you, you can change that on your roleplay as well. By the way, this guide is in News Gothic MT font. Open the tag like so < font face = " FONT " > . Also, put a space in between font and face. To close the tag, simply do the same as if it were color. < / font > .
See? I told you Times New Roman was boring.
Rule #6: