HWA JOIN

Name: - - -
Height: 5'5" ~ 7'5"
Weight: 150 lbs. ~ 400 lbs.
Age: 18 ~ 35
Hometown: - - -
Alignment: Face/Good, Neutral, Heel/Bad
Music: - - -
Modeled After: - - -
Pic Base: - - -
Style: All-Rounder, Power, Technical, Hardcore, Submission, High Flyer, Lucha Libre
Finisher: - - - (Please include personalized name and in-depth description if move is complicated)
Trademark: - - - (Please include personalized name and in-depth description if move is complicated)
Signature: - - - (Please include personalized name and in-depth description if move is complicated)
Favorite Moves: - - - (Minimum of 10 moves)
Entrance: - - -
Biography: - - -
Achievements: - - -

*OPTIONAL*
Manager's Name: - - -
Manager's Pic Base: - - -
Helping Hand: - - - (Up to 3 moves/actions)

Joining Tips

Alignment: Alignment is basically how you come across to the fans (ie; fans cheer for faces, boo the heels, and are indifferent about the neutral characters). Another way to look at Alignment is to perceive how you play your character. Do you want to play a bad-ass who will do whatever it takes to win (heel) or do you want to play off the crowd (face)? A relatively new feature to the HWA is the CRS (Character Rating System). With this system, we are further able to write your matches in detail using just how popular (or un-popular) you are with the crowd. The system is based on a 1-to-5 tally with "1" being the lowest and "5" being the highest. New recruits with face or heel alignments automatically start off at 1/5 (with neutral allignment, there is no CRS) as you are unknown to the HWA faithful. As you rise in stature so too will your CRS number, thus making you more of a main-event threat. Please note: Your CRS number is determined by the staff and will be based off of how well they think your character comes across on HWA shows and roleplays.

Modeled After: Modeled After is who your character mostly represents in the real world of wrestling (ie; Michael Diamond has the charisma and show-stopping ability of Shawn Michaels and the high flying and daredevil nature of Jeff Hardy, therefore he is the mix of the two superstars).

Pic Base: In the HWA, we pride ourselves on using what we call "banners" to promote up-coming shows and PPV's, or just to spruce things up. This is where you come in. A Pic Base does two things; 1) It allows people to get more of a feel of who your wrestler looks like and 2) It allows us to promote you. If you and/or your wrestler is having a big impact in the HWA, we like to reward you and your wrestler by putting them on a banner. It's kind of our way of thanking you for your putting out such a tremendous effort and, also, for making you a bigger name here in the HWA.

Style: All-Rounder = A character who is a mix of Power, Technical, Hardcore, Submission, and High Flyer; Power = A character who relies on his/her physical strength to dominate their opponent(s); Technical = A character who actually uses standard "wrestling" tactics to school their opponent(s); Hardcore = A character who is yet to meet a chair he didn't bust over someone's head or a table he didn't put someone through; Submission = A character who wears his/her opponent(s) down with submission-type moves, all the while striving for the all-too-familiar sound of the tap out; High Flyer = A character who throws his/her body around like a rag doll, putting her/her body on the line to deal damage to his/her opponent(s) via top rope moves; Lucha Libre = A character who has created a whole new meaning to the term "High Flyer." This character uses standard springboard-type moves, using his/her agility to bounce off ropes and to fly off top ropes with ease... all the while never giving a second thought to their own well-being.

Finisher: A character's finishing move tends to be the move that he/she will end the match on.

Trademark: The second most powerful move a character can have, a Trademark move can also be used to secure the victory... though it may not be as feared as the Finisher.

Signature: The character uses his/her Signature move usually as a means to wear down his/her opponent so that they may end the match using either their Trademark or Finisher. However, though not as powerful as the Finisher or Trademark, if executed correctly and at the right time... it could just win the match for you.

Favorite Moves: Up to 10+ moves that the character uses frequently during a wrestling match.

Entrance: Once your character's theme music hits, it's up for you to decide how he/she will make their way from the backstage into the ring. Do you want for them to walk down the rampway to the ring or would you prefer to have them come out from the crowd? Any special effects or pyros? Creativy welcomed.

Biography: A character's bio gives an in-depth look into the character's life, where-as it be inside the ring or out.

Achievements: Any HWA Achievements that your character may have accomplished in the past or present.

Manager - Helping Hand: All managers want to see their wrestlers succeed, no matter what the cost. This is an area where you decide just what lengths he/she will go to. Are there any finisher-type moves that they could use to help secure the victory for your wrestler? Will your manager distract the ref or your opponent long enough for you to take advantage? Will he/she slide you a weapon from time-to-time? The possibilities are endless, unfortunately he/she can only do up to three things to help.

E-Mail your finished Join Application to The Official HWA Hotmail Account and expect the staff to respond to you in no more than 3 days. Thanx.

To read the HWA's Rules & Guidelines click HERE